![]() Technical realization Praey for the Gods includes a device that allows you to glide into new areas A more inspired art direction, which goes hand in hand with more refined and sophisticated graphics, is undoubtedly one of the first things you notice about this latest Early Access version of Praey for the Gods ahead of the big step towards the exit. Likewise, fights with creatures that occasionally emerge from the snow are still tainted by a sense of approximation, especially for collision detection. There have also been changes and optimizations on the 'interface, which however remains dark and mysterious under various circumstances as regards the survival implications and the upgrading, repair and dismantling of the equipment. In short, there is no doubt that the whole core of the experience, namely the boss fights, has been improved and is now ready for an official debut. One of the giants that the protagonist will have to tear down in Praey for the Gods Just in view of the launch, you can notice many small details that, however, make the difference, from the physics of jumps and movements in general to that of climbing, definitely cleared of the glitches that afflicted it in so many situations and that gave the idea of a product still in the initial stages of development. The ones we had completed previously went away quite smoothly, for the others we had to work a little harder or deliberately avoid discovering too much in view of what will be the official release of Praey for the Gods: some surprises at the end it is always better to reserve it. ![]() If in previous versions these latter aspects represented a constant and binding element of the experience, it is now possible to select from the start the degree of realism, so to speak, and therefore to establish how much factors such as hunger, cold and fatigue affect the health of the protagonist.įor this new test we preferred a fearful approach, trying to push ourselves as far as possible and therefore to explore the boss fights without too many distractions. Gameplay Praey for the Gods, the clash with the first colossus If the formula of the game is, as mentioned, quite similar to that of the masterpiece directed by Fumito Ueda, on the gameplay side, the contaminations are mainly linked to The Legend of Zelda and traditional survival games. Structure Praey for the Gods, the protagonist of the game For those who still don't know it, Praey for the Gods is a title that is clearly inspired by Shadow of the Colossus, at least from the point of vi lies of its structure: within a large open and mysterious map, the protagonist of the adventure is somehow tasked with finding and eliminating a group of gigantic creatures that seem to be responsible for the perennial winter in which the world finds itself.| two will arrive in time for the launch, together with the various narrative interconnections typical of a true story mode), find a way to "scale" it to reach its vital points, which have the shape of large stone buttons, and press them until you turn off, causing the giant's death. Let's see, after some time, how Praey for the Gods is in the our tried. We are talking about a project carried out by only three people, which clearly cannot count on the resources of a triple A production but which makes its progress steadily, albeit in small steps.Īs mentioned, the difference compared at the beginning you can see and hear, so much so that by now the contents that the team will introduce in view of the final version have already been established and are in the works (here you can consult the official roadmap), but the release in April 2021 has not materialized for reasons of force majeure: one of the three authors had an unexpected family emergency that kept him away, inevitably slowing down development. Praey for the GodsCompared to when we first tried Praey for the Gods, at the beginning of 2019, the title of No Matter Studios has changed a lot, especially in terms of presentation, atmosphere and finish.
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